Image Morphing — Beier & Neely
Geometric image morphing (Beier-Neely) with automatic facial landmark detection — applied to computer vision and AI.
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I am a Master 2 student in Artificial Intelligence and its Applications in Vision and Robotics (IA2VR) at the University of Lorraine, with solid development skills in C, C++, Java, C#, Python and web technologies. I am looking for an internship where I can put these skills to work on concrete AI, computer vision and robotics projects.
✦ Research & Algorithmic Projects — M1 Université de Lorraine
Geometric image morphing (Beier-Neely) with automatic facial landmark detection — applied to computer vision and AI.
📄 Download Report →Research project (M1 Metaheuristics, Université de Lorraine). Metaheuristic optimisation algorithm in Java for generating Bézier curve trajectories that minimise path length, smoothness, and obstacle constraint violations.
📄 Download Report →A command-line chess game implemented in C++ with object-oriented programming principles.
View Project →Developed a transport network management system for Avignon using C++ and SQLite3, integrating CRUD operations with UML design.
View Project →Designed a color-filling puzzle game where the player floods a grid with a single color in minimal moves using greedy algorithms.
View Project →Professional C# / .NET desktop application for designing and installing double-flux mechanical ventilation systems, with interactive floor plan editing, airflow balance calculations, and JSON export.
View Project →Implementation of the traditional African strategy board game Awalé (Mancala), featuring turn-based gameplay and seed-sowing mechanics.
View Project →Implemented the board game Carcassonne in C, where tiles are read dynamically from an Excel file.
View Project →Developed a console-based Blackjack game where the player competes against the dealer with OOP concepts.
View Project →A fully playable Battleship game developed in Java, featuring grid-based ship placement and turn-based combat logic.
View Project →Implements an interpreter for the fictional Shadok language using Flex for lexical analysis and Bison for syntax parsing.
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